Gave NATO infantry winter camo and generally improved textures Gave Russian infantry camouflage skins for winter, woodland and desert and generally Gave better US desert cam to infantry aswell as black helmet straps and regulation boots and others full face and half face balaclava variants As Sierra further declassifies the Cold War RTS, we'll bring you updates from behind enemy lines.Skull balaclavas to Nato paratroopers and other infantry There's a lot more to World in Conflict: Soviet Assault that what we saw in our demo - multiplayer modes, voice control, in-depth tactical controls, etc. Explosions, one of the true joys of World in Conflict, were bright and beautiful. The game ran smoothly and was graphically comparable to what you might see on a gaming PC. We had precious little time to spend with WiC, but what we saw was impressive. Tactical aid (airstrikes, artillery strikes, etc.) and reinforcements are called in by holding down the left trigger, which brings up a radial menu. It's a simple mechanic, but it could go a long way toward making unit selection control manageable. Then you can simply tap up on the D-pad on the battlefield to select that company and order it into the fight. Choose your tanks and tap up on the D-pad to place them in Company A. From there, you can break groups of units into companies with a tap of the D-pad. Holding down the right trigger brings up a unit selection menu. For more tactical situations, Massive has a different solution. It's a quick and dirty selection method that seems like it's most useful for quick emergency movements. Click the stick again to double the circle's size. Clicking the right thumbstick once will create a small circle on-screen, and tapping A will select all the units therein. Let's say you have a group of Bradley Fighting Vehicles scattered across a small area and you want to move them up the road to attack the reds. They've included that method in Soviet Assault (as well as a paint-and-select option), but they've also introduced some innovative new ideas. The Massive team doesn't think pointing at your units to select them is the best way to control troops on the console RTS battlefield. Simply hit the appropriately-colored button, tap A on the unlucky vehicle and say goodnight. Sweep your reticule over an enemy unit, and portions of it will flash red if your special attack is available. Special attacks and abilities are mapped to the A and B buttons and are color-coded accordingly. We saw WiC running on an Xbox 360, and the controls had a simple skin with a good amount of depth underneath. As you pull back from the front lines, the icons above your units grow taller, allowing you to scope the battlefield layout at a glance without having to refer to a separate map. Instead, Massive has introduced a new system for keeping track of your troops. Not even a miniature, tiny, miniscule mini-map. Once we had our grubby hands on the controller and began moving around the battlefield, we noticed something peculiar for a real-time strategy game: no mini-map. Clicking the right stick raises and lowers your aerial view. Basic movement and camera control have been mapped to first-person shooter controls - the left analog stick moves you around the map, replacing the PC WASD controls, and the right analog stick rotates your view, replacing PC mouselook. The first thing Massive showed us was World in Conflict's adapted console control scheme. We didn't get to see a Soviet mission during our hands-on time, but we're assured it's there, waiting like a Siberian tiger. The Xbox 360 version tells the same story but weaves the Russian perspective in as well. The PC version of World in Conflict follows the story of American troops as they attempt to stop an invasion of the homeland by Soviet forces in the 1980s. Would we snap like Adams did, or are we built of stronger stuff?įirst, let's clear the air surrounding the Soviet Assault subtitle. So it was with trepidation that we sat down recently with Massive's Magnus Jansen for a brief demo of World in Conflict: Soviet Assault, the upcoming console adaptation of the PC hit. A few short months after he reviewed the real-time strategy game (scoring it a 9.3), he quit IGN and embarked on a soul-searching trip across the globe. Former IGN PC editor-in chief Dan Adams loved Massive Entertainment's World in Conflict so much that it drove him insane.
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